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6'0 REC LEAGUE RULES AND REGULATIONS

 


1. NO FIGHTING - Although we want competitive and exciting games, we will NOT tolerate any type of fighting. IF you and your team engage in any fight, your team WILL be dropped and no refund will be assessed. 

2. UNIFORMS - Teams are allowed different uniforms with same colors in the first two weeks. After the second week, all uniforms must be coordinated. Players with a different uniform will NOT be allowed to play in the game.

3. We will be using official high school basketball rules including;

  • 5 personal fouls allowed, technical fouls count as personal fouls. Championship games are 6 fouls.

  • 4 timeouts for the entire game.

  • 10 minute quarters (championship game will be 12 minute quarters), running clock, with the exception of the last minute of the 2nd quarter IF the difference of the score is under 10, and the last two minutes of the last quarter IF the difference of the score is less than 10.

  • Shot clock will only run on the last 5 minutes of the 4th quarter.

  • Game will start exactly on the hour, except if there is an overtime from the previous game.

4. FAN BEHAVIOR - Teams are responsible for their own fans, the referee is allowed to render a technical foul to the fans if they are disruptive and will be charged to the team responsible.

5. ROSTERS - After 3 weeks, ALL rosters are final. We will have records so you can not alter your roster. ONE import is allowed but the import can not be the best player on the team. Players must play at least 1 game in the first 3 weeks in order to be eligible on the playoff roster. Decisions will be made by commish.

6. PROTEST - If you are going to protest, we will bring the matter to all the captains and all captains will have a vote.

 

PINOY PRIDE BASKETBALL LEAGUE OFFICIAL RULES

 

Officials are in absolute control of the game and will do the officiating. Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result in assessment of a penalty, ejection or forfeiture of the game. Spectators must also remain in the area designated by the officials. Only players and coaches (maximum of 2) are permitted in the playing area. The official shall have the power to make decisions on any matters or questions not specifically covered in the rules.

 

Dunking will be permitted; however, anyone found hanging on the rim for purposes other than safety will be issued an automatic technical foul and may be possibly ejected from the game.

 

 

1. General Provisions and Equipment

Team Requirements
- A team consists of 5 players, but may start with 4 players. A team must have 4 players on the court. Exception: 3 players are allowed if an individual cannot continue due to an injury or he has fouled out the game.

- When a team has forfeited, the opposing team must have at least 4 players checked in with the supervisor to receive a win.
- Substitutions must be recorded to the scorers table before entering the game. Substitutes may enter the game only when the official acknowledges them.
Penalty: Technical foul.
- Spectators are not permitted in a team's bench area. Each team will be allowed to have 2 coaches in the bench area.

 

Equipment
- Teams must wear uniforms with the same shade of color, and each shirt must have a different number (numbers greater than 2-digits are not allowed). The size of each number must be at least 3 inches. Numbers must be written or painted. Numbers MAY NOT be taped onto the shirt.
- All players must wear non-marking rubber-soled athletic shoes.
- The official shall not permit any player to wear equipment that, in his or her judgment, is dangerous to other players. Jewelry, including rings, bracelets, necklaces, watches and earrings, permitted regardless of the reason. Medical emergency bracelets/necklaces may be worn but must be taped to the person. Penalty: technical foul
- Casts (plaster, metal, or other hard substances in their final form) or any other item judged to be dangerous by the supervisor, official or athletic trainer may not be worn during the game. Knee braces made of hard, unyielding substances covered on both sides with all edges overlapped and any other hard substances covered with at least ½ inch of slow recovery rubber or similar material will not be allowed.




The Game, Overtime, Time-outs.

Game Structure
- There will be 4, 10-minute quarters of continuous running time. Clock stops for time outs or official time outs (e.g. for injuries or retrieving a ball). The clock will stop during the final minute of the first half and the final 2 minutes of the second half for all dead ball situations. The clock will continue to run following made baskets inside 1 minute.
- When a team is shooting free throws and a time out is called, the clock will start when the ball is touched after a throw-in on a made basket or when the ball is touched inbounds on a missed basket. The clock continues to run on technical fouls unless a time out has been called.

Overtime
- In the event of overtime, a 2-minute period shall be played to determine a winner. The clock will not stop during the overtime period. Team fouls will carry over to the overtime period.

Time-outs
- Each team will have 4 time outs per game (no limit per half). After each time out, the official should record the number of the player who called the time out and the time it was called.
- Time outs may only be called by the team with possession of the ball or during a dead ball situation. Only players that are in the game may call a timeout. After a time out the ball will be inbounded closest to the spot where the ball was when the time out was called.
- Time outs in excess of the alotted number may be requested and shall be granted during regulation playing time or during any overtime period at the expense of a technical foul. The technical foul must be given even if the official was unaware that the time out was excessive.
- One time out per overtime is allowed. Time outs from regulation play do not carry over into overtime.

Violations
On-Court Violations
Back-court: Teams may not be in continuous control of a ball in their back court for 10 seconds. Once the ball has been established across the half court line (both feet and the ball), it is a violation to cross back over into the back-court. Penalty: Turnover.
Three Seconds: An offensive player cannot be inside of or in contact with the free throw lane (known as the key) for more than 3 seconds while the ball is in their front-court. Penalty: Turnover.
Kicking: It is a violation to intentionally strike the ball with any part of the leg or foot; accidentally striking the ball with the foot or leg is not a violation.
Elbowing: Swinging of the elbows while in possession of the ball without pivoting either foot will result in an offensive foul.

Throw-in Violations
- The thrower shall not leave the designated throw-in spot until the ball has crossed the plane of the boundary. Penalty: Turnover.
- The thrower must pass the ball into the court within 5 seconds of the start of a throw-in.
Penalty: Turnover

- The thrower may step on but not over the side line.
- The opponent of the thrower cannot reach through the throw-in boundary plane and foul the thrower. Penalty: Intentional foul.
- The opponent of the thrower cannot cross the end line or its imaginary plane. This is a delay of game. The team should be warned on the first offense and then penalized with a technical foul on each subsequent offense.

Fouls
Common Fouls
- A personal foul involves illegal contact with an opponent while the ball is live, which hinders an opponent from performing normal defensive and offensive movements.
- A player shall be allowed 5 personal fouls per game. On the 5th personal, that player shall be removed from the game.
- A double foul is a situation in which two opponents commit personal fouls against each other at approximately the same time. In the case of a double foul, fouls are recorded, no free throws are awarded, and possession is awarded based on the alternating possession arrow.
- When a player control (charging) foul is committed, no points can be scored and no free throws will be shot.

Intentional and Flagrant Fouls
- An intentional foul is a personal foul or technical foul designed to stop or keep the clock from starting, to neutralize an opponent's obvious advantageous position, and contact away from the ball or when not playing the ball. Contacting the arm or ball of an inbounding player behind the imaginary line shall result in an intentional foul.
- A flagrant foul may be a personal or technical foul of a violent or savage nature or a technical non-contact foul, which displays unacceptable conduct. If a flagrant foul occurs the player is ejected from the game. The offended team shall receive 2 shots and possession of the ball at the spot closest to where the foul occurred.

Technical Fouls
- A technical foul is a foul by a non-player, non-contact foul by a player; an intentional or flagrant foul while the ball is dead.
- 2 technical fouls against a player or coach result in an immediate ejection of that person from the game. All ejections must be accompanied by an ejection form which is filled out by the issuing official and court supervisor.
- Slapping the backboard or grabbing the rim is a technical foul. Exception: a player may grab the rim to prevent injury.
- Dunking during warm-ups or in a dead ball situation will result in an ejection.

 

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